Shader project name
Your role · University project · 2025
Running live — move the cursor across it and pull the sliders.
Every dot sits on a fixed anchor. When the cursor comes close, a spring-damped tip reaches out toward it: the back shrinks, the tip swells, the waist pinches in. Neighbouring tendrils merge through a smooth minimum of their distance fields. The flat surface is lit using a dome normal reconstructed from the field gradient. Written in HLSL for Unity URP, ported to GLSL for the web.